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The Gollywhopper Games

The New Champion

#2 in series

ebook
1 of 1 copy available
1 of 1 copy available

The Golly Toy and Game Company is hosting the regional rounds for the next Gollywhopper Games, and this time it's brother against brother in the physical challenges and mental puzzles. The companion to the popular The Gollywhopper Games will appeal to fans of Escape from Mr. Lemoncello's Library, Charlie and the Chocolate Factory, and Chasing Vermeer.

Chock-full of puzzles, riddles, and challenges for the reader to solve along with the main characters, this fast-paced companion to The Gollywhopper Games is bigger, bolder, and braver! The Golly Toy and Game Company's Gollywhopper Games was such a big success the last time, the company's executives have decided to host the competition again. Cameron and Spencer Schein have scored two highly sought-after slots in the regional round—will one of the Schein brothers make it all the way to the finals? Favorite characters from the first book make guest appearances, and a new cast of competitors, both boys and girls, get set to compete against (and with) Cameron and Spencer. There are twists and turns and complications—as well as lots of great things to eat—in this page-turner of a race to the finish line!

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  • Reviews

    • School Library Journal

      May 1, 2014

      Gr 4-7-Due to the overwhelming success of the first Gollywhopper Games, the Golly Toy and Game Company decides to host another competition. Readers meet an all-new cast of characters as they compete to win.

      Copyright 2014 School Library Journal, LLC Used with permission.

    • Publisher's Weekly

      February 4, 2008
      When his father is charged with embezzlement, 12-year-old Gil Goodson becomes an outcast at school and his family sinks under a black cloud that doesn't lift, not even after his dad is acquitted. From this somber premise, first-time novelist Feldman concocts an outlandish method by which Gil will come out on top again—and get enough cash so his family can move. But winning the Gollywhopper Games, a contest sponsored by the toy company that fired his father, means besting 25,000 entrants in a series of brainteasers. Gil makes it to the final 10, where two teams compete against each other. His teammates are as obnoxious as the golden ticket holders on Charlie Bucket's famous tour, though not as imaginatively drawn, and their bickering nearly drains the fun from the whacked-out challenges they face. Indeed, the appeal of the book lies in the puzzles, which involve unscrambling clues hidden in rhyming verses and then tackling various stunts (obstacle courses, mazes, scavenger hunts) that get increasingly difficult as the field is winnowed. As the outcome of this intricate, potentially interactive story is never in doubt, many kids will want to put the story on pause to try to work out each answer. Final illustrations not seen by PW
      . Ages 10-14.

    • The Horn Book

      July 1, 2014
      Twelve-year-old Cameron Schein is desperate to compete in the second Gollywhopper Games, and he gets his wish. But so does his older brother. With expert pacing and high-stakes tension, Feldman leads her diverse ensemble cast through a range of puzzles and challenges that will engage readers and keep them guessing about just how far Cameron's abilities can take him in the contest.

      (Copyright 2014 by The Horn Book, Incorporated, Boston. All rights reserved.)

    • Kirkus

      March 15, 2014
      Bert Golliwop and his executive team at Golly Toy and Game Company decide to hold a second round of Gollywhopper Games in this sequel. Enter 12-year-old Cameron, an ordinary middle child with an actual ticket to said games courtesy of older brother Spencer, who entered him thinking it would double his chances to get in. Mild-mannered Cameron might never have considered it. Spencer plays all the angles, and his competitiveness keeps the brothers at odds throughout. Cameron doesn't think much of his chances and really believes that his family hasn't any faith in him either, but he finds the games' puzzles intriguing. His video camera--his lifelong companion--has trained him to see things cinematically, and his observation skills become key. Readers might feel that they are following Cameron to his inevitable, big win, but Feldman is canny and employs hints of a possible act of sabotage to keep the outcome slightly more uncertain. Every puzzle is clearly explained but never too quickly, giving readers a chance to make their own guesses. (There are some amusing posers, but nothing requires calculus.) Some moral and ethical questions arise, but there's no time for soul-searching in this mildly amusing entertainment. Puzzle lovers who pick the book up wanting to hang out in the Gollywhopper world one more time will find themselves with a better-than-average sequel. (Fiction. 8-12)

      COPYRIGHT(2014) Kirkus Reviews, ALL RIGHTS RESERVED.

Formats

  • Kindle Book
  • OverDrive Read
  • EPUB ebook

Languages

  • English

Levels

  • ATOS Level:4.1
  • Lexile® Measure:560
  • Interest Level:4-8(MG)
  • Text Difficulty:2-3

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