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Wonderland

How Play Made the Modern World

Audiobook
1 of 1 copy available
1 of 1 copy available
“A house of wonders itself. . . . Wonderland inspires grins and well-what-d'ya-knows” —The New York Times Book Review
From the New York Times–bestselling author of How We Got to Now and Extra Life, a look at the world-changing innovations we made while keeping ourselves entertained.


This lushly illustrated history of popular entertainment takes a long-zoom approach, contending that the pursuit of novelty and wonder is a powerful driver of world-shaping technological change. Steven Johnson argues that, throughout history, the cutting edge of innovation lies wherever people are working the hardest to keep themselves and others amused. 
 
Johnson’s storytelling is just as delightful as the inventions he describes, full of surprising stops along the journey from simple concepts to complex modern systems. He introduces us to the colorful innovators of leisure: the explorers, proprietors, showmen, and artists who changed the trajectory of history with their luxurious wares, exotic meals, taverns, gambling tables, and magic shows.  
 
In Wonderland, Johnson compellingly argues that observers of technological and social trends should be looking for clues in novel amusements. You’ll find the future wherever people are having the most fun.
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    • AudioFile Magazine
      Inventions--or rather, the genesis of them--form the focus of this audiobook. George Newbern offers his usual solid narration. He never camps up what he is reading, yet he always sounds wholly interested, and whatever he is saying draws his earnest intonations. Topics cover serious to leisure-oriented pursuits: Cotton and its economic ramifications, the spice trade, department stores and shopping, games, and the importance of music, which is at the root of many inventions, are among the areas discussed. The audiobook is geared for the most inquisitive among us, and Newbern carries it well. M.B. © AudioFile 2016, Portland, Maine
    • Publisher's Weekly

      January 30, 2017
      An impressive look at how much of our modern world’s accomplishments have grown out of mankind’s need for play and relaxation. The desire for entertainment has, according to Johnson, led us to many of our cultural, industrial and technological advancements and revolutions. Johnson traces the rise of coffee from being viewed as a vile-tasting brew to, when properly promoted, popularizing coffee houses, which became stimulating and sober gathering places that sparked the sharing of ideas, eventually giving rise to revolutionary thoughts that would change society and the world. He follows the trail from basic musical instruments made out of bone to computer punch cards to modern laptops and cellphones. Newbern syncs easily with the author’s prose. His reading is straightforward and engaging. He keeps the book flowing with an earnest and sincere delivery that holds the listener’s attention. Even though he presents a lot of information in a relatively short amount of time, he never rushes and keeps his tone light. The end result is a relaxing listen that is as informative as it is enjoyable. A Riverhead hardcover.

    • Publisher's Weekly

      Starred review from October 10, 2016
      In this charming study, Johnson (How We Got to Now) examines how the seemingly frivolous and unproductive aspects of society—the things people do for fun, pleasure, and entertainment—have influenced, defined, and created the world. “This is a history of play,” he writes, “a history of the pastimes that human beings have concocted to amuse themselves as an escape from the daily grind of subsistence.” According to Johnson, the development of music led to the computer age, the invention of public eating and drinking establishments progressed to cultural and ideological revolution, and games of chance inspired the creation of whole new mathematical fields. In food, fashion, athletics, and commerce, Johnson explores the surprising ways in which one discovery follows from another, often over the course of centuries. “Ignore the pleasure those institutions generated,” he suggests, “and focus on the innovations or historical sea changes they helped bring about: public museums, the age of exploration, the rubber industry, stock markets, programmable computers, the industrial revolution, robots, the public sphere, global trade.” In an entertaining and accessible style, he takes tangents that arrive at sometimes startling conclusions, like a magician practicing misdirection. Less focused on the why than the how, Johnson connects the dots in a way that sheds new light on everyday concepts.

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  • OverDrive Listen audiobook

Languages

  • English

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