Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.
THE RETROBATES • WHAT’S YOUR FAVOURITE NINTENDO 64 GAME?
LOADING…
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REBECCA HEINEMAN: AN ENDURING LEGACY • Veterans pay tribute to the gaming legend that cofounded Interplay
FULL STEAM AHEAD
THE AMIGA 1200 RETURNS
It’s-a me, Pauline!
GOAL SMASHED • THE VECTREX MINI CRUSHES ITS KICKSTARTER TARGET
SPECIAL SPECTRUM • RETRO GAMES LIMITED UNVEILS A LIMITED BUNDLE
A FOUNDRY PODCAST
FORMAT AT 40
Pac-Man VCS rulez!
Utterly consumed
Commodore International • Commodore CEO Christian ‘Perifractic’ Simpson is leading the brand’s revival at commodore.net
THE LATEST NEWS FROM JULY 2009
Sky Jinks • FLIGHTS | FANCY
THE EVOLUTION OF METROID PRIME • A FLAWLESS REIMAGINING OF NINTENDO’S 2D SERIES IN 3D, METROID PRIME WAS MET WITH UNANIMOUS ACCLAIM AND RECEIVED TWO POPULAR SEQUELS. PRIME TRILOGY CREATIVES JASON BEHR, KYNAN PEARSON AND VINCE JOLY EXPLAIN HOW THE SERIES EVOLVED
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ULTIMATE GUIDE: ALIEN SYNDROME • REMEMBER THE BACK OF THE ARCADE, WHERE THE NOT-SO-FLASHY COIN-OPS LURKED IN THE DARKNESS, WAITING TO BE DISCOVERED? BACK IN 1987, THIS IS WHERE YOU’D LIKELY HEAR A BLOOD-CURDLING FEMALE SCREAM THAT COULD BELONG TO ONLY ONE GAME… SEGA’S COIN-OP CREATURE FEATURE ALIEN SYNDROME
SYNDROME STRATEGIES • HOW TO QUELL THE ALIEN MENACE
CONVERSION CAPERS • WHICH OF THE HOME VERSIONS SHONE BRIGHTEST?
DEVELOPER Q&A • DARRIN STUBBINGTON WORKED ON THE COMMODORE 64 VERSION FOR SOFTEK
BOSS RUSH • GOT YOUR LASER GUN WITH YOU? GOOD…
ALIEN RESURRECTION • THE ORIGINAL GETS LEVELLED UP – LITERALLY
Commodore 128
A TRIBUTE TO DOMARK • FORMED IN 1984 BY TWO MARKETING EXECUTIVES WITH ZERO EXPERIENCE IN THE GAMES INDUSTRY, DOMARK WENT ON TO BECOME ONE OF THE MOST PROMINENT UK SOFTWARE HOUSES OF THE EIGHTIES AND NINETIES. RETRO GAMER LOOKS BACK AT ITS MOST SIGNIFICANT GAMES WITH COFOUNDER DOMINIC WHEATLEY
WIZBALL • MARTIN GALWAY MADE A NAME FOR HIMSELF IN THE EIGHTIES AS ONE OF THE FINEST COMPOSERS OF COMMODORE 64 SID MUSIC. HERE, HE AND JON HARE RECOLLECT THE HIGHLY CREATIVE ENVIRONMENT IN WHICH WIZBALL’S BLISTERING SCORE WAS COMPOSED
A SOUND PROCESS • Martin Galway on sound limitations
ENIGMATIC EXCAVATIONS • GAMES ARE OFTEN CANCELLED, AND THIS WAS ESPECIALLY TRUE IN THOSE TURBULENT EARLY YEARS OF THE UK VIDEOGAMES INDUSTRY. MOST DEVELOPERS WOULD EXPERIENCE A FEW, BUT ENIGMA VARIATIONS AND THE OWNERS’ SUBSEQUENT COMPANIES HAD MORE THAN THEIR FAIR SHARE. IT’S TIME TO DISCOVER WHY
LESSONS LEARNED • WHAT COULD ENIGMA VARIATIONS HAVE DONE DIFFERENTLY?
THE ROAD TO RECOVERY • HOW HAVE THESE CANCELLED GAMES BEEN BROUGHT BACK?
THAT BELONGS IN A MUSEUM • THE WEBSITES THAT HAVE PRESERVED LOST GAMES AND OLD MEDIA
Contra: Hard Corps • THAT’S NOT...